And it keeps everyone from getting confused as to what sprite belongs to whom. It’s also just nice to have such a selection of fun looking sprites. For instance: Wilson (the well rounded scientist) paired with Wolfgang (the circus strongman who’s great at fighting but not so great at keeping his sanity) and Woodie (the woodsman who’s the king of resource gatherers) makes for a nice little combination of character attributes while never becoming overly easy (due to each character’s negative qualities that must be taken into account). Instead of having to unlock playable characters one at a time, they’re all present from the get go, so up to 6 players can select different characters whose abilities can compliment each other nicely. Teamwork is actually the name of the game here, and better coordination can only reap longer lifespans for everyone involved. I’d recommend playing with friends over playing with randomly selected strangers, as the nature of the game and scarcity of resources lends itself better to solid teamwork. You still have the option of playing all alone, even when sharing a game with others, but the real draw here is of course playing with friends and/or strangers. Wilderness can best be described as a survival death-match where death is permanent and the map is generated anew for each replay. Endless mode is a bit more laid back, allowing players to respawn once their characters have died and keeping the same map from play to play, which allows for a greater potential of exploration as well as settlement and resource accumulation. Survival is the basic mode, encouraging players to cooperate for survival and avoid death at all costs (in fact, the ghost of your dead character can and will serve as a detriment to your teammates because being haunted isn’t good for anybody’s sanity). There are three basic modes of gameplay: Survival, Endless, and Wilderness. Inherit in the title is the fact that players now have the option of playing cooperatively or competitively with either friends or strangers, a whole new multiplayer way of thinking about Don’t Starve that comes with its own host of perks and challenges. Don’t Starve Together is more of a refinement and expansion of all the great features that made the original such a joyful challenge than a true sequel, but honestly the new elements at play here are incredibly impressive. There’s a massive fun factor in discovering new ways to survive in the creepy little land of Don’t Starve.Īll this preamble serves to tell you, dear reader, that I was already pumped for Don’t Starve Together before I had even downloaded the game. After a few hours I was surviving for weeks at a time in the wilderness, building crude settlements and keeping the nightmares at bay with all the cool stuff I learned to craft. Instead of being put off I became obsessed with cracking the hidden rules of this little cartoon universe I had been so unceremoniously dropped in. But hey, it’s a survival game, dying again and again is part of the appeal. The open gameplay encourages a trial-and-error approach that led to quite a few early deaths due to timorous beasties, exhaustive mental collapse, and (unsurprisingly) hunger. The one simple challenge is right there in the title: hey bud, don’t starve. There are no grand tutorials, no easy beginner’s levels, and no distinct goals presented at the start of the game. The cranky, creepy attention to detail that’s present from the very beginning and the Beetlejuice animated series/Tim Burton aesthetic drew me in from the get go, but what kept me coming back for more and more abuse was the way Don’t Starve simply throws players into the deep end and expects them to quite literally fend for themselves. I got turned on to Klei Entertainment’s original version of Don’t Starve by a good gamer friend of mine about a year after it came out (around 20124) and was hooked almost before I started playing the game.
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